Original Post
Hullo. I''m a newbie, in search of advice...
I want to make games. I really want to make games. "Oh no, not another one!" I hear you cry. Well anyway, I''ve done my homework and I know what''s expected of programmers and developers. I''ve been learning to program anyway, and come up with lots of really detailed ideas. At the moment, I''m in high school and thinking of doing computer science at university, with the ultimate aim of writing games.
The thing is... I quite enjoy programming but I really really want to see my own ideas created. I realise that people seldom walk in off the street and become designers; they usually start as testers or artists or even programmers. I realise that no matter what job in the games world I choose to pursue, I''m going to be working on other people''s ideas for a long, long time. I accept that. So... is there ever ultimately a stage where people are designing games and playing an active role in their coding? Are designers always soley designers and coders always soley coders?
I used to think that the best way of doing things would be to get a degree in computer science, do some non-game commercial programming for some company to get experience and then try to find a way in to the game world. I was under the impression that design leads got there by climbing up the pile, starting as programmers, and still writing a lot of their own code. I''m not so sure now.
So what''s the story? If I want to be a designer, is it a bad move to focus on programming? How many designers still write (at least some of) their own code?
Leonard Frankel, AKA SoulSkorpion