Original Post
I am still trying to figure out the plane equation, and i have a few questions...
From what i understand, its:
ax + by + cz - d = 0
where abc is the plane normal, d is the distance to the origin, and xyz is a point on the plane. Please correct me if im wrong so far.
Now for my terrain engine, I want to be able to follow the terrain, so I figured create a plane with the triangle the point is in, and then plug the point into the plain equation. Now, since i dont know the Y value of the point, how do i calculate D and y? Am i just way off on this one?
Thank you for your time!
Simon