Skip to main content
GameDev.net gamedev.net
🔒 Locked

Mesh Alpha

Started by Eli Gottlieb Jul 29, 2002 at 11:34 AM 4 replies 350+ views
Original Post
Eli Gottlieb
Eli Gottlieb
I''ve loaded the Tiger mesh from the SDK in my rendering engine but when I render it you can see through the head of the tiger to the body and tail. I think this has to do with the alpha channel. Anyone know about this? void Signature(void* Pointer) { PObject(Pointer)->ShowMessage("Why do we need so many pointers?"); };
void Signature(void* Pointer){PObject(Pointer)->ShowMessage("Why do we need so many pointers?");};
Eli Gottlieb
Eli Gottlieb
The head is visible but translucent. It should be solid. In short, it''s not my clipping planes.

void Signature(void* Pointer)
{
PObject(Pointer)->ShowMessage("Why do we need so many pointers?");
};

Two guys walk into a bar. One''s an Isreali ambassador, one''s a Palestinian ambassador. They both get drunk. Then they start peace talks.
void Signature(void* Pointer){PObject(Pointer)->ShowMessage("Why do we need so many pointers?");};
Eli Gottlieb
Eli Gottlieb
BUMP

void Signature(void* Pointer)
{
PObject(Pointer)->ShowMessage("Why do we need so many pointers?");
};

Two guys walk into a bar. One''s an Isreali ambassador, one''s a Palestinian ambassador. They both get drunk. Then they start peace talks.
void Signature(void* Pointer){PObject(Pointer)->ShowMessage("Why do we need so many pointers?");};
Toyemann
Toyemann
It''s possible that you have your tiger mesh flipped inside-out.
Eli Gottlieb
Eli Gottlieb
Thanks.

void Signature(void* Pointer)
{
PObject(Pointer)->ShowMessage("Why do we need so many pointers?");
};

Two guys walk into a bar. One''s an Isreali ambassador, one''s a Palestinian ambassador. They both get drunk. Then they start peace talks.
void Signature(void* Pointer){PObject(Pointer)->ShowMessage("Why do we need so many pointers?");};

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.