Original Post
Every single article I have found concerning shadows only deals with the shadows created by objects. That''s fine, but I want techniques on shadow casting on the terrain by the terrain. You know, if the sun is setting then the hills cast long shadows across the land. Is there an easy way to adopt object shadow casting to this or are there different methods? Or is there some raycasting method from the sun? I''ve thought of a few ways to do it, but it would be way to slow for realtime. I can''t just stretch a lightmap across my terrain. It needs to be dynamic and move according to the sun and time of day. Any ideas?
