Original Post
Hi,
my vertices structure is defined as seguent:
struct CUSTOMVERTEX
{
FLOAT x, y, z;
DWORD color;
FLOAT u,v;
FLOAT u1,v1;
};
I fill this structure with the right data and all work fine. For some texture i don''t need to use the color that can be found in the structure, but i need to use the default color (0xFFFFFFFF). Can i set something in the texture stage or i must fill the structure with the default color?
Thanks, Alex