Original Post
Hey everyone!
I''ve been doing a little research into those wonderful things called terrain engines, and thought that the wonderful people in NeHeLandTM would have valuable opinions on the subject...
In terms of a data structure to store the terrain, has anyone found anything more efficient than a quadtree?
I like the quadtree because you can easily rip out triangle fans for speed, but I am open to thoughts/suggestions.
Are you interested in SETEC ASTRONOMY?