Original Post
Pixelplotting = argh!
I''m currently doing this with SDL but I think it counts for everything:
In fullscreen you have to lock the surface before you can place individual pixels directly into video memoru, right? And then as long as the screen is locked, you see the result immediatly without having to do a special update command and such?
And in a window, you DON''T have to lock it, isn''t it? But then you have to run a slow update command before you can finally see the pixels you placed.
So in fact you would almost be able to think that... in fullscreen it''s possible to draw individual pixels and see the result immediatly, while in window you must update the surface all the time before you can see changes. And that is of course no problem for graphical intros that fill the whole window every frame, but on the other hand for a starfield demo it''s annoying!
So how should I do a fast starfield demo in a window without updating the screen all the time?