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Depth buffer readonly

Started by zauron Aug 14, 2002 at 2:00 PM 0 replies 500+ views
Original Post
zauron
zauron
is it possible to set the depth buffer readonly? It still does depth test, but it doesnt write anything to it? I want to do this so i dont have to sort my particles b4 i draw them
zauron
zauron
figured it out. glDepthMask(GL_FALSE);

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