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3D MAX MODELS IN OPENGL?

Started by Raze21 Apr 5, 2000 at 7:29 AM 7 replies 2.4k views
Original Post
Raze21
Raze21
Hi there. I am new to ogl coding (experienced in C++ though), and have also recently begun creating models in 3D Studio Max. Question: Is there any way to import .3ds files into ogl for use in a program? If not is there some data format that ogl can read to accomplish this? I ask because I have a hella cool game that I am making, and I am modelling the entities in 3D Max. Thnx, Rj0r
Demon Lord
Demon Lord
(This is of general advice)

If you want to load or edit some kind of file (like 3D Studio Max'' ones), I suggest you to take a look to www.wotsit.org for many specific file format descriptions. Of course, that implies that you have the time to actually write your own loader...

Eric Laberge
----------------------------------------"Inash neteia haeg joa kavari quilm..." SD4
Jallen
Jallen
Nehe posted something about this guy at glVelocity a while back, he created a 3d model loader and it comes with the source code. The link to glVelocity is on NeHe''s main page on the left, down a bit.

Jason A.

---
I write code.
---I write code.DelphiGL (http://delphigl.cfxweb.net)
a2k
a2k
actually, yeah, loaders are actually available, but my question would be, are there any that also import TEXTURE MAPPING data into opengl? (direct 3d can do this, and i''d hate to texture map in opengl.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
a2k
a2k
yeah, thanks for the tip for xdsoft.com EXACTLY what i was looking for. i''d pay the 40 bucks for it, too. it''s worth it.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k

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