Original Post
Hi there.
I am new to ogl coding (experienced in C++ though), and have also recently begun creating models in 3D Studio Max.
Question: Is there any way to import .3ds files into ogl for use in a program? If not is there some data format that ogl can read to accomplish this? I ask because I have a hella cool game that I am making, and I am modelling the entities in 3D Max.
Thnx, Rj0r