Original Post
Im writing something that will need to use all sorts of bit-depths for the textures in DX7 (including palettized).
I can create all the surfaces fine and draw them independantly of each other, but when i mix, say a 24bit texture with a 565 texture the images go garbled (wrong dimensions, position - everything!!). Its only when they are both visible on the screen that this happens.
I assume this is something to do with the texture management of directx cos when i create one of the surfaces without the texturemanage flag then everything draws fine and in the right dimensions except the one i create without the texmanage flag (which is fine apart from it has no texture - its just a white image).
Does anyone know why this happening for sure and have any ideas how to get round it?
Im using a TNT2 card btw.