Original Post
does anyone know how the access times of an stl vector compare to a n array? i haven't really been able to find any useful comparisons. the best i've been able to come with is that the speed difference is "not noticable". so which do you think is better to store all of my game objects in, an array or a vector, or something totally different?
edit: sorry if this comes up a lot, the search page has been down for a few hours
[edited by - necromancer_df on September 6, 2002 2:03:42 AM]