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The MAP-file-format

Started by CBA Apr 10, 2000 at 5:23 AM 2 replies 650+ views
Original Post
CBA
CBA
Can somebody explain me this format, used e.g. as temporary file compiling quake levels. Know somebody a tut on this in the web???
Let the Water burn!!!! WaterWORX
Tobias
Tobias
The MAP format uses planes that should be clipped against each other, there is a fine tutorial on levelediting on flipCode it explains the MAP format, plus there is a util you can download that converts MAP files into a better format.

Greets Tobias
IDC
IDC
Urgh, the map format is really messy, as Tobias said it defines a list of clipping planes(3 points), which you use to create your object.

Be warned, the tutorial on flipcode isn't that helpful for writing a converter, unless you know what you're doing. And the converter listed on the site has several serious bugs. The worse being that if you define any shape where several planes share the same point, it generates objects with many missing triangles.
Try it with a sphere, or cone, and see.
Lots of other problems, too many to list.
If you want to create some decent levels, you might want to consider your own custom file format, which you could output or convert from a 3D modelling package, like Max etc.

Edited by - IDC on 4/12/00 5:10:16 PM

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