Original Post
I''m doing a little sail around in the ocean style game where I generate a 2-dimensional heightmap array for my land. That array is currently made of floats and is 512x826. It runs fine (I have a fixed perspective, so I just draw the area that is visible). However, I believe that array would take like 13.5 megs of memory. Is that acceptable? Currently I just have it pump out what I need in triangle strips each time. If I converted it to vertex arrays, would that be too much? I haven''t done much game programming, so I''m not real sure what''s considered good form. Something like UT2003 must use much more than that, right? Anyway, my map seems to work fine on my linux box w/ 256 megs of memory though. What do you guys think?