Original Post
I was wondering, how can I find out how much memory a bitmap is using when loaded into a handle, and selected into a device context. The reason is, I want to take several bitmaps, lets say 50 or something, and bitblt them into one big bitmap, and use that as the surface to draw graphics from. It sounds like a good method, but im not sure if it would be, because I dont know how much memory that would use up. Imagine if those 50 bitmaps are each 512 by 512. And they are all BitBlt into a dc created in memory. Would this use up too much memory? or would it be better just to keep 50 seperate dc''s? I am assuming the former.
--Fireking
Owner/Leader
Genetics 3rd Dimension Development