Original Post
I don''t know if this was covered before but I thought I''d ask.
Lets say I have my screen 640x480 and I also have a nice bitmap of the same dimentions that I use as a background.
How would I draw the background first then my opengl objects. (Like a title screen or something)
My primary question is, if I''m limited to a texture size of 256x256 how would I display my large image in OpenGL. Do I have to use that glutbuild2dmipmaps as discussed in NeHe''s tutorials?
Is there a good url somewhere to describe how to do it?
Thanks.