I have made a little demo that uses the stencil buffer to make shadows. My algorithm for drawing the shadows works but it dosen''t assume that the camera can be inside a volume. How do I solve this?
http://developer.nvidia.com has nice papers describing how to do perfect shadows.. nearly perfect, they found shading bugs now, and are working on solving them.. but the volumes, and the shadow-test are both perfect there..
"take a look around" - limp bizkit www.google.com
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