Original Post
for multiplayer, my engine will need a tiny bandwidth (<10 bytes per player per frame) but needs reliable latency, even if low capacity.
i see streaming audio/video which doesn't stutter, also once a web page begins to load, the data seems to come at a constant rate.
if i have a kind of tin-cans-on-a-string connection between two computers instead of packets, can the line be maintained when having an almost constant data stream?
another thing, everyone also seems to be using directplay whose approach i dont like. what will i lose using another method eg winsock?
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[edited by - walkingcarcass on October 9, 2002 11:01:01 AM]