Original Post
I have a ''star field'' made up of random points in a spherical formation around the origin, but when I try to add yaw, pitch and roll (using glRotatef) the results are distorted... each works fine on its own, but when combined can yield wrong results, for example:
if yaw is 90, then pitch is partly right, and partly ROLLING...
if yaw is 180, then pitch is totally rolling
if yaw is +180, then pitch is reverse... operates in the wrong direction!!! (if I try to turn left, it turns right)
I''m sure this is something to do with combining the matrices, and i''ve tried using the relevant trignometry with gluLookAt and I get the same results... please help !
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