Original Post
I''d like to get mouse input for my game, which I hope to have run on as many Windows platforms as possible, and most certainly on mine, which is 98. With this in mind, is there a way to get mouse input without using DirectX? I know I can use WM_MOUSEMOVE, and that would be just fine if I only wanted the mouse''s position, but sadly what I need are relative coordinates, as in "the user moved the mouse five pixels left and two pixels down since the last update." I know I could just subtract the last position from the current position, but this still won''t work, since it will screw up if the user''s cursor is at the edge of the screen and they''re still moving the mouse in that direction.
Any suggestions?