Original Post
I was just thinkin, is there any particular reason why opengl uses degrees instead of radians (glRotate)?
Im sure it wasnt an arbitrary decision to go with degrees rather than radians. Is it just a matter of convenience? 90.0f is easier to write and remember than (3.141592654/2)? Since the standard library functions use radians, and radians have some intresting properties that degrees lack, I think it would have made more sense to use them instead...