Original Post
Hello there,
I’m writing FPS camera engine ...
My only problem is moving forward the camera !
I do it when user pressed Up key:
g_vEye += (g_fMoveSpeed * g_vLook) * 0.01;
Above code works, too.
But it moves the camera in direction vector ...
I want to move the camera as usual ... I mean moving camera in Z.
I heard something about Facing, but I don’t know how can I write it.
Vectors and matrix that i used in program:
mtxRot ---> Rotation matrix
g_vLook ---> Looking vector
g_vRight ---> Right vector
g_vUp ---> Up vector
g_vEye ---> Camera position