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Next contest thread
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Original Post
Ok i thought it was about time to post this since NeHe asked for ideas for the next contest.
I got two ideas
1. Xmas card - Your best computerized crismas eye candy.
2. Matrix 2&3 - just got to love em.
Something futuristic... matrix(reloaded&revolutions) is good one but would be nice if it would be more general... Year 7129
You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
How about making the best driving game ....
I suggest that for the next contest you allow entries without source code. I know that you all want to learn from those demos, but there could be a special category for those entrants just for honnor (no prize, or prize if you want
).
Also if that was too hard to mix the two categories at the same time you could make one each two ?
www.mpw2002.fr.st
Also if that was too hard to mix the two categories at the same time you could make one each two ?
www.mpw2002.fr.st
quote:
Year 7129
What about 7131? That''ll be a good year.
I would enjoy any of the ideas listed.
Here is another idea: character animation.
You create a character and animate it. It could be a cat, a human, Wallace and Gromit, whatever. The person who creates the best character animation would win. I''ve noted that this is one of the most difficult things to achieve, nice smooth character movements, along with an effective looking model.
You could have it speak, run, jump, etc.
How bout the best mod on NeHe''s Zelda. This would make a neat prize:
http://www.songbirdocarina.com/zelda.html
http://www.songbirdocarina.com/zelda.html
I like John''s idea, create a model, not using 3DS max or any other commercial modeling software. then animate it. The most expressive wins.
quote:
not using 3DS max or any other commercial modeling software
Why no commercial software?
I can guss you ment because:
-it would make the contest harder and give it substance
-it would force us to develop our own formats and animation systems
I curious why you dont want it
If we did have commercial software we would get better looking models (i bet you most would be downloaded) and we would get right to the "meat and potatoes" of animation. That is, we would all be focusing on smooth animations along with an animation managment system. We could also focus on developing effects like Foreward and Inverse Kinematics, which would generaly improve all of our demos.
However, i dont think we should focus on one aspect (regardless of how needed it is). We should make the contest as diverse as possible so that we would get more applicants and learn to do as many things as possible from the entries.
well, I figured if commercial apps were allowed, people would just use an existing model and animate it, essentially taking the short cut. Maybe there''s merit in focusing purely on the animation but then the competition is just who can use 3Ds Max or Milkshape the best. Is there someway to encourage innovation in modeling and animation ?
What about no external data used. Just your code. All the runtime generated objects & textures you can think of. This would be also very friendy for us slow-connection-modem-users...
You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
Anyone know how to convert dna data into a human? jk
quote:
Original post by _DarkWIng_
What about no external data used. Just your code. All the runtime generated objects & textures you can think of. This would be also very friendy for us slow-connection-modem-users...
You should never let your fears become the boundaries of your dreams.
hmmn I can know the winner of such contest from now.
what me? no... guess whom...
I am thinking of Nature demo...
-----------------------------
DaHeR.RailgunMaster
i like _DarkWIng_:S idea but i think that loaded textures still has to be used.
But you could have a standard set of 3-4 small bitmaps to work with.
Like a particle, a concrete texture, and a smoke cloud.
But you could have a standard set of 3-4 small bitmaps to work with.
Like a particle, a concrete texture, and a smoke cloud.
lc_overlord : all the textures you mention can be made at runtime
particle : simple radial falloff from center of texture
concrete : random noise then add some gaussian blur & emboss filter
smoke cloud : combine particle texture with perlin noise
Anthing else? Fonts? Just load truetype fonts and convert them to texture at runtime.
You should never let your fears become the boundaries of your dreams.
[edited by - _DarkWIng_ on November 5, 2002 8:13:28 AM]
particle : simple radial falloff from center of texture
concrete : random noise then add some gaussian blur & emboss filter
smoke cloud : combine particle texture with perlin noise
Anthing else? Fonts? Just load truetype fonts and convert them to texture at runtime.
You should never let your fears become the boundaries of your dreams.
[edited by - _DarkWIng_ on November 5, 2002 8:13:28 AM]
quote:
Original post by daher
[quote]Original post by _DarkWIng_
What about no external data used. Just your code. All the runtime generated objects & textures you can think of. This would be also very friendy for us slow-connection-modem-users...
You should never let your fears become the boundaries of your dreams.
hmmn I can know the winner of such contest from now.
what me? no... guess whom...
I am thinking of Nature demo...
-----------------------------
DaHeR.RailgunMaster
I like the nature demo idea, rolling terrain with creatures moving around in grazing etc.
Personally I think a demo along the lines of the generated stuff would be a good idea. How about a slight change.
Say if we allowed textures but banned all models? This would mean that people who were/knew good artists wouldn't have such a big edge.
I think that models make a big difference, and even though most people know that programmer art (TM) is going to be bad and try to ignore it, subconsciously(sp?) you mark it down.
How about a marking scheme where you *can* use textures, but the less you have, the more brownie points you get.
------------------------------
Baldur K
GLProgramming.com.Coming soonIt's here!
Talk to me on ETG: #opengl and #gametutorials.
[edited by - baldurk on November 5, 2002 2:27:11 PM]
Say if we allowed textures but banned all models? This would mean that people who were/knew good artists wouldn't have such a big edge.
I think that models make a big difference, and even though most people know that programmer art (TM) is going to be bad and try to ignore it, subconsciously(sp?) you mark it down.
How about a marking scheme where you *can* use textures, but the less you have, the more brownie points you get.
------------------------------
Baldur K
GLProgramming.com.
Talk to me on ETG: #opengl and #gametutorials.
[edited by - baldurk on November 5, 2002 2:27:11 PM]
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