Original Post
I''m using DX8, but i guess this probably could apply to OpenGL.
Anyhoo, can anyone give some general tips to constructing a graphics engine? For example, would you encapsulate each object into its own class which would have its own index and vertex buffer, a way for it to render, etc.? Do most people use index buffers to hold multiple objects? etc... etc...
i''m just starting out on this stuff, and i was curious about general tips like the above two questions (and anything else anyone cares to offer).
Apolgies in advance if there is another area this is discussed - i couldn''t find it.
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