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BSP ?

Started by Anonymous Poster Apr 22, 2000 at 10:30 AM 1 replies 750+ views
Original Post
Anonymous Poster
Anonymous Poster
Iam coding a 3D Engine with OpenGL. Could anyone tell me which sorting algo is the best for outside worlds, Like Ultima 9 ? i think BSP is bad for that. What can i use ? octree ? quadtree ? And can you please tell me where i can find tutorials on this.
i am the 2 between 0 and 1
0_between_1_and_2
0_between_1_and_2
Yeah i want to know that too, cuz iam programming something similar !

I am the Null between One and Two
I am the Null between One and Two
SmacknRat
SmacknRat
Good article over at Gamasutra....
I hope this thing posts HTML tags:
Continuous LOD Terrain Meshing Using Adaptive Quadtrees

and

Real-Time Dynamic Level of Detail Terrain Rendering with ROAM

--SR




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"To err is human... To really foul things up requires a computer.."
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----------------------------"To err is human... To really foul things up requires a computer.."----------------------------

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