Original Post
I use bounding sphere algorithm for collision detection in my engine. I created an algoritm for calculate sphere''s center and radius. It is calculate correctly radius and center of my object.
My question is When my object is moving, how can I move the Center of my object, excatly? (I know the radius should not be changed, because sphere is simetrical.)
D3DXVECTOR CenterPlane; //Center of Plane object.
D3DXMATRIX mat_PlaneMatrix; // Moving matrix of my plane.
Show me the way.
Thanks.