Original Post
I have a problem calculating normals from my mesh.
Ive been an opengl programmer for about a year now
and ive done a few minigames. I have a system for normals
but its very slow and crappy. Now im making a bigger game
so my system just isnt enough.
I was wondering how everyone else does it. I cant seem to
find good tutorials anywhere. Could someone point me a few tutorials or help in some other way?
Thanks.