Original Post
Hi,
I just recently started messing around with DX8 and I''m using the .X exporter with Maya. When I create a scene in Maya and display it in my graphics engine (as a D3DMesh) all the geometry is fliped about the ZY plane. I get the same thing when loading tiny.x into my program. The word "Microsoft" on her shirt is backwards. This is the same result as loading tiny.x into the OptimizedMesh example. However if you load tiny.x into the SkinnedMesh example the shirt displays properly. I assume it''s because SkinnedMesh is using a RH coordinate system? However, I have been unsuccessful at converting my program to RH. Any suggestions?
Since the tiny.x file looks different in each example program, maybe SkinnedMesh is loading the file differently or rearranging the vertices?
Basically, I''m just interested in getting the geometry I see in Maya to match what''s in my program. Should I convert my program to RH (if so, how?) or change the .X extractor to arrange the vertices differently?
Thanks!