Original Post
I've written an OpenGl "engine" for my game, which is loaded in runtime without the use of a .lib file..
My game aslo uses Dll's, loaded the same way, for "Mods"
The pipeline is a pointer class which is taken from the Render dll and then put to the mods to use..
c_Pipe * pipe = 0;
GetClass(pipe); //void GetClass( c_Pipe ** my_pipe);
StartMod(&pipe); //void StartMod( c_Pipe ** my_pipe);
It all works fine untill I exit my Mod.. after that any time I try to use my render class I get an Unhandeled Exeption : "Access Error"... how do I use these pointers so that this does not happen??
Thanks..
-Shadow
http://nap.mega.net.kg
[edited by - shadowmaster on December 4, 2002 11:45:17 PM]