Original Post
Hi,
How should I go about starting a (as small as possible, definitely for starters) 3d graphics engine? I have programmed alot, know C++ pretty well I think and have done quite a bit of openGL (made games and such - I love making addictive ones that have no end . . .) and have gone through quite a bit of WinAPI programming (although I must admit I''m not entirely confident with it - I''m learning as well though) but I wouldn''t have a clue at how to make a graphics engine.
I''ve ordered 3d Game Engine Design (Eberly) - supposed to be a good maths book, maths'' no trouble for me and I''ll go right through it as soon as I get it
Does anyone have any ideas other than that book, eg. tutorials or websites or such?
Thanks!