Original Post
Is there a more efficient way to detect what polygon a ray intersects than testing the entire scene? Inversing the problem and testing the ray doesn''t help, as each polygon still has to be considered, and I''m using 700,000 polygon scenes minimum and that is far too slow for the framerate I''m seeking.(20) Bounding Boxes are ineffectual here, as I''m seeking precision for wat I''m doing. Thanks in advance.
ChrisPugh