Original Post
I''m using glRasterPos and glDrawPixels to write an bitmap directly in the frame buffer. When I''m using my program in software mode, everything runs fast, but when I''m telling my program to use my 3DFX card to render the scene, the program becomes really slow. The same thing happened when trying the 13th Tutorial (Bitmap Fonts) with my 3DFX card. Is there something I can do about it?
I have an Creative 3D Blaster 12MB and my program runs on the Win32 platform.
Thanxs.