Original Post
My floating toolbar has a picture which shows which texture is selected - as you change what''s in the edit box the picture reflects this.
But after successfully calling the standard windows load/save dialog (even if I don''t actually do anything with the result) the picture stops changing! As far as I can tell all I''ve changed is removing some assert()''s.
It works by using LoadImage to get a handle to an image in a file, then sending a message (STM_SETIMAGE or something similar) with the handle as a parameter. I am freeing the old handle before gettinmg the new one so any ideas?
Read about my game, project #1 NEW (18th December)2 new screenshots, one from the engine and one from the level editor
John 3:16
Read about my game, project #1 NEW (18th December)2 new screenshots, one from the engine and one from the level editor
John 3:16