Original Post
just been looking at vs2.0 and am resigned to the fact that i will have to use either CG or HLSL. Now I would rather use HLSL as I'm d3d only but documentation on how to use it is a single (admitedly long) page with no info on how to compile them. The Nvidia website does state that it is compatible with HLSL - does this mean it uses the exact same syntax (ie like using a Borland c++ compiler rather than microsoft VC++) or just that using cg for parts does not affect the ability to use HLSL in others. Has anyone used HLSL and any simple code - a simple vertex transform will do- would be great.
Many thanks
Neil
WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!
[edited by - thedo on December 22, 2002 4:13:02 PM]