Original Post
just a few random questions, thanks:
- while im not nearly good enough to implement it yet, but just for future reference, i was wondering whats the best way to simulate night time? the heightmap terrain engine im working on i want to have basic day and night time..whats best way to simulate night? i was thinking just drawing a big blue translucent quad over the entire screen but that would just make all the objects faded and hard to see, it wouldnt make everything have a blue hue to it. so whats ur suggestions?
- this is related to one of nehes tutorials but for sake of keeping 1 thread and the questions ambiguousness, ill post here: he stores his heightmap data as an array of bytes, like
BYTE g_HeightMap[MAP_SIZE*MAP_SIZE];
is there any real reason to do this or is it simply what he chose to do? i mean what would be worng with making it an array of integers?
- last question: can u recommend any books that cover topics like octrees and bsps, portals, etc? ive gotten books on opengl but they dont cover these topics,just the api itself.
thanks!1