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Scene sorting algorithm..

Started by Dovyman Jan 10, 2003 at 7:46 PM 0 replies 200+ views
Original Post
Dovyman
Dovyman
Whats a good sorting algorithm for an RTS? Most of the documented ones are optimized for FPS''s where there are "true" 3D environments, but what about an overhead perspective like in an RTS? How would you divide up the scene?
duhroach
duhroach
2d? 3d? isometric? Your search sould start with what kind of rendering you''ll be doing.

If you''re doing a 3d, then youre RTS land will probally not be more complex than a heightmap, in which case, a standard 3d quadtree should do ok.

As far as 2d and iso models go, i''m not to sure what to use.
~Main

==
Colt "MainRoach" McAnlis
Programmer
www.badheat.com/sinewave

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