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My engine demo!!!

Started by aker_jus Jan 14, 2003 at 4:28 PM 19 replies 750+ views
Original Post
aker_jus
aker_jus
Heh, I thought I should post this, could you try my engine demo? Any feedback will be great, here is the site: [url]http://www.geocities.com/rendertech3d/index.html[/url] On some monitors, it is very dark, I hope you wont experience that problem. I am making a gamma correction function, so the next demo will be better from that aspect.. Thanks a lot. Try using this link, this is my official server: http://www.y3knetwork.com/rendertech/RTTest.zip [edited by - aker_jus on January 14, 2003 5:57:16 PM]
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions
RdF
RdF
"Sorry, this site is temporarily unavailable!
The web site you are trying to access has exceeded its allocated data transfer"

Time to get some proper hosting methinks ;-)
aker_jus
aker_jus
Doh, it worked before...
anyway, www.y3knetwork.com/rendertech/RTTest.zip
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions
RdF
RdF
Yeah runs fine on my setup, never drops a frame or 2 below my refresh (85). Would be nice if you had the tracks running too, sweet tank model though.

AMD Duron 1.3, 384Mb Ram
Radeon 9000 Pro gfx

aker_jus
aker_jus
Thanks, yes, I am using VSync. I cannot slide the tank properly, cause I havent implemented animation for X Files yet. I plan to though

Anyone else wants to try it?
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions
Dynaguy
Dynaguy
Works fine, 100 fps. Might wanna reset the device on window resize though, looked horrible after I doubled its size
Muse
Muse
Worked fine for me: AMD Athlon 1800XP, 64MB Gf3 card; 60fps.
I''m guessing you don''t have textured geometry implemented in your engine yet? Your tank model''s really good, but 36000 vertices is probably a lot to spend on anything that might show up in a game. It''d be nice to replace all those cylindrical tread rollers with a texture, for instance.
-david
HunterTKilla
HunterTKilla
Runs great on my machine:
1.6 GHz P4
Geforce 3 Ti500
256 Mb Ram

I got 60fps the entire time, might want to allow us to disable v-sync so we could give you more accurate results. The tank model looks great btw! Keep up the good work
aker_jus
aker_jus
Wow, lots of you tried it, thanks!

My engine has a fully featured texture manager, but the tank model (it is from 3D Cafe :D) isnt textured, but rich of materials. Disableing VSync, yes I know how to do it, my engine supports it in the Init function. About the 32000 vertex tank, I did it because I wanted to see how well the optimized meshes worked.

On my PC, P4 at 2.4 and GF2MX, the tank mesh optimized runs at 160fps, without optimizations, falls to ~55fps.

I could convert the optimized to progressive to around 20000 vertices but it isnt displayed good..
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions
aker_jus
aker_jus
Ok check in 30 minutes for the new demo with VSync disabled, lets see how much you get then!
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions
RdF
RdF
It''s floating around 135-140 now.
mdias
mdias
Nice!

135-137 fps, my system:

PentiumIII 600 MHz
GeForce2 MX400
256Mb RAM


KaMiKaZe
aker_jus
aker_jus
Awesome guys, thank you everyone
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions
spillsome
spillsome
1.8 fps

on my p3 with a Matrox Millenium G400

i think i should buy a new PC !!!!
aker_jus
aker_jus
1.4?
LOL, does that card support tl?
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions
spillsome
spillsome
no, it does not....arghhh

aker_jus
aker_jus
I tried on my radeon mobility which doesnt have tl either, and I got 60 fps. Weird though, because you could get over 30fps with that card.. I might be mistaken though.
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions
Dynaguy
Dynaguy
Hmm well 600-650 fps on R300.
aker_jus
aker_jus
600 fps? wow, whats an R300? Professional card?
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions

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