Original Post
I came to the point where I have to implement some path finding for my MMORPG.
The path finding will be on the server, so it has to be really fast.
There are some requirements for it:
1. The paths will be small (the engine is isometric, and you can click only on the tiles around you, so that basically make the search array about 30x30)
2. The algoritm has to be really fast, I''d rather trade accuracy for speed.
3. The algorithm must take into consideration the fact that other players might block a previously walkable position.
I did try to take a look at *A, but I didn''t understand too much...
What I would like would be some pseudocode...
Thanks in advance.
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