Original Post
When I open an OpenGL window using SDL my application's memory usage jumps by 5Mb. Is this normal (I presume it is!)? What causes this? I mean what does SDL grab the extra memory for?
This is my call to open the window:
Thanks
[edited by - stodge on January 21, 2003 11:37:12 AM]
if( SDL_SetVideoMode( width, height, depth, flags ) == 0 )