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Terrain generation

Started by RandomHippo May 9, 2000 at 5:10 PM 0 replies 950+ views
Original Post
RandomHippo
RandomHippo
Hello, I have implemented a terrain generation application in OpenGL for my university dissertation project. The terrain is generated using functions such as those containing sine or cosine. For example, z = sin x + cosy would give an egg box type shape. By using more complex functions and combining height maps made from different fuctions, all kinds of terrain can be simulated. To see how effective it can be check out my web site: Terrain Generation My Homepage Edited by - RandomHippo on 5/9/00 5:13:00 PM Edited by - RandomHippo on 5/9/00 5:18:26 PM Edited by - RandomHippo on 5/9/00 5:19:31 PM
RandomJon
RandomJon
WOW I'm impressed... I guess that answers my question...
have you ever thought about making some form of game engine using that?
want to add some shadows??

Check out my shadows page
and send me some feedback

Edited by - RandomJon on May 9, 2000 6:21:12 PM
Check out my shadows page and send me some feedback

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