Original Post
Im storing my tiles like this:
vector< vector < DxTile > > Map;
I fill that in my app and send it by value to the map engine, and everything works fine. Except when I send it as a pointer im having problems.
Inside the map engine where before I did map.size i do map->size. no problems there. When I do map[0].size that stays the same. The big problem is when i want to do map[0][0].render. With the dot its wanting to call the stl functions and if I do map[0][0]->render I get an error that '->' isnt a member of stl:blah blah. Anyone good with stl or pointers see what I'm doing wrong here?
[edited by - Brad8383 on January 24, 2003 1:24:51 PM]