Original Post
i have a problem with NV_point_sprite:
i can see the sprite but when im moving my camera away from it it doesnt get smaller.
i do this:
glPointParameterfEXT( GL_POINT_SIZE_MIN_EXT, 1.0f );
glPointParameterfEXT( GL_POINT_SIZE_MAX_EXT, maxSize );//maxsize is 63 on geforce
float attenuation[] = { 1.0f, 0.0f, 0.01f };
glPointParameterfvEXT( GL_DISTANCE_ATTENUATION_EXT, attenuation );
then i render my sprites with glVertex() but it never changes its size.
am i doing something wrong or is it not possible to resize the sprites based on distance?
i have the code from a tutorial but there i cant really tell if the sprites get smaller.