Original Post
Hi,
Just trying to optimize some 3d code, and was wondering how much of a performance gain/hit I would get from using a StateBlock?
Has anyone had much experience with them? Are they similar (in nature) to a Display List in OpenGL??
thanks in advance!
Additional: I've done some peeking in the CD3DFont source provided with the SDK, and it uses stateblocks..and the perf. of that class seems to be ok..
I'd still appreciate any feedback though..
[edited by - wazoo69 on January 26, 2003 12:12:45 AM]