Reading Unreal Files
Anyone know where I could find some source code to read in and display an Unreal map? I''m interested in using UnrealEd as an editor (I''m used to it) in a project, but need to understand the file format to actually use what I create.
Does Unreal use BSPs? If so, how do they get those large open areas?
I think it would be pretty hard to read in and display an Unreal map. I am not sure if they even released the map specs. Sorry DeadMeat.
-Icarus
-Icarus
-Andreas
Ok, to read in and display an unreal/UT map??
USE UnrealEd!!! I''m just beginning to learn it as well, but i think you had a thought-lapse when you wrote the question. Just open it with unrealed(file/open map). they do not use the .bsp format btw, only games based on the Q2 engine and mebbe the quake engine do, unreal uses a custom format called .unr. If you would like to mebbe get specs / help with unrealed, goto www.unrealized.com, or www.unrealkingdom.com
-Run_The_Shadows
-Run_The_Shadows@excite.com
USE UnrealEd!!! I''m just beginning to learn it as well, but i think you had a thought-lapse when you wrote the question. Just open it with unrealed(file/open map). they do not use the .bsp format btw, only games based on the Q2 engine and mebbe the quake engine do, unreal uses a custom format called .unr. If you would like to mebbe get specs / help with unrealed, goto www.unrealized.com, or www.unrealkingdom.com
-Run_The_Shadows
-Run_The_Shadows@excite.com
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