Original Post
i have a large Mesh/Meshes constructing all the static data in the outdoors scene (ground, buildings, ....) and i am using octrees. now i convert the scene to a single mesh and access its ID3DXMesh Vertex Buffer using index buffer from the octree nodes. but i face a problem when i load a very large mesh which its size is larger than the Vertex Buffer capacity(capability). also i need to take the meshes without converting them to a single mesh. what is the best method?
* to make a large VB and copy vertices as needed to it at run time?. i think copying vertived to a vb is a time consuming method.
* to make multiple vb and copy the vertices at loading time?. i will have many vbs do many vb switches.
what is the fastest prefered method?