Original Post
If surface Normal is a Vector that Perpendicular to Surface, Why we specified surface normal by only one point.
( I mean by one glNormal3f(,,,); per vertex. )
Where''s another one?
(You need al least two points to create a vector, right?)
and
In redbook they specified normal to every vertex. But NeHe tutorial specified only one per face.
What the difference between this two?
Thanks a lot.