Original Post
I've tried to specified the simple square plain surface normal.
Can you guys tell me if I understand it right?
Here's my code:
glBegin(GL_QUADS);
glNormal3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glNormal3f(-1.0f,- 1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glNormal3f( 1.0f,-1.0f, 1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glNormal3f( 1.0f, 1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glEnd();
Edited by - Iceman on 5/14/00 7:00:57 AM