Original Post
I am working with DirectX, using textured quads to display 2D sprites. Anyway, when I move the sprite along the screen, I notice that there seems to be two sprites, one in front of the other, although I am only rendering one sprite. This may be an error in my DInput or D3D code, but I thought I remembered this type of problem being related to Vsync issues. Anyone have any suggestions? Thanks in advance.