Original Post
I just downloaded the latest MSVC++ service patch, actually the last 4 of them(i''m a little slow), and found that now a very simple timer that i use isn''t working correctly.
it always claims that 0 miliseconds have elapsed since checking it, even if i put a delay in front of it for many seconds.
the problem goes away if i write to a flat txt file inside the getelapsedtime() function.
I think it may deal with new optimizations with the new 4 service packs, does anyone know what the problem is, i think it may be running my program in it''s own thread, so how can i fix this?
I''d appreciate any help you guys could give me.