Original Post
I''ve been toying with doing my lighting using sphere maps (with the help of vertex shaders). The light cannot be joined to the eye (miner''s hat). I also don''t really want to be limited to doing it in object space either. I''d like to have an arbitrary light direction. Using my current know how, I''d have to transform the mesh normals to "light space". Is there a better way of doing this?
I suppose if there isn''t I''ll move on to cube maps, but I really like how sphere maps work aside from this apparent limitation. For one you can mock one up in photoshop in no time flat.
TIA
Chapel