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animated X model

Started by Latinmaya Feb 28, 2003 at 11:38 AM 0 replies 650+ views
Original Post
Latinmaya
Latinmaya
Hi, I recently could introduce an 3D ¨X¨ model for directX9 API using c++, but I don´t know how to introduce an animated model... i mean, how can I introduce a walking man (for example) in DirectX??? thanks
Qpeg
Qpeg
by "introducing" I guess you mean "loading" or "importing"; you would have to make an animated mesh in your 3D editor (3Dstudio etc) - and make shure your loading procedures supports parsing the frame hierarchy and the key frames.

I guess you have spent a lot of time searching for articles on this already ;P but here is a pretty good start: http://www.gamedev.net/reference/articles/article1835.asp



Real programmers don''t comment their code, it was hard to write, it should be hard to understand
Real programmers don't comment their code, it was hard to write, it should be hard to understand

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